It costs something to be a part of games spaces.
The crew meets in the cafeteria, tense stares across a large table, with one space in the circle conspicuously empty.
There’s just an ongoing soft breeze, gentle drizzle, and a moment of quiet. Then, you leave, to another island or back to the passage of time.
The green glow on my arm shows that despite my pax’s erratic movement in the back, I am calm. Though these feelings may not last the ride.
The post-apocalypse is a strange place to fish for comfort.
Games are a great many things, and for both mundane and complex reasons, they are difficult to write about.
There’s a gulf between understanding what a game is meant to evoke, and intuiting what a player experience is like.
Around every corner, there is a new world to see, a new mass to explore.
Blood spatters the greenery, shouts of combat rupture the soft whisper of the forest, and the leaves continue their dance.
An empty, vacant soundscape resolves to the sound of rushing air. The camera starts on a tight angle along the side of an old military plane. It follows the line of an airplane’s body, as though flying in its slipstream. As the camera draws back, the view quickly dips down through the empty space where…
No fewer than 57 warriors will lay broken, beaten, and bloody on the ground by the end. The Apex Legends offer few mercies.
The chilly February afternoon in early February hosted a number of writers to preview Amazon Game Studios’ New World.