It’s all glitzy neon and flashing lights, and Kiryu is punching a man half to death in an alley.
Charming, picturesque, and somehow childlike in wonderment, but with some caveats.
I find myself sitting here, praying for the card that will save my life, or the near certainty of the several others that will inadvertently end it.
“Minor arkfall detected,” the artificial intelligence in your mind says, “let’s go earn some scrip.”
I find myself bouncing from moment to moment, almost drowning in things to touch, to climb, to collect.
The peace will never last.
Written for MMOGames.com, recreated in-part with permission. The ocean swallows me whole, and as I sink into its depths, I wonder if I will ever surface again. It is an alien world beneath the waves. A world of dizzying proportions, the safer shallows giving ground to impossible darkness in the depths. My lungs feel the…
I love guns. I do not like guns. They are fascinating. They are terrible.
Conflict is more than just larger weapons and stronger warriors.
Written for Haywire Magazine. I don’t really know what I’m doing. Subnautica isn’t a game about anything in particular. At least, not for me. It has crafting mechanics, certainly, and a narrative, but what really calls to me are its depths. The cool, crushing, oxygen-squeezing uncertainties of the unknown deeps and caverns call to me…
It’s meant to give the player a reason to enjoy the experience, unburdened by too much expectation.
Written for Haywire Magazine. This was a tough year. A year that brought a lot of political struggle, a lot of social outcry, a great deal of exhaustion, and not a lot of positivity to show for it. It was a year in which a lot of people fought hard for every single victory. It…