Steamworld Heist Review – In Space, No One Can Hear You Steam

Written for the Escapist Magazine, recreated in-part with permission.

Ships are held together by duct tape, cheap wire, rust, and prayers. Resources far from the core planets are scarce and hard won, and every drop of precious water is fought for by finance or firearm, leaving little room for diplomacy. The dusty edges of space present few options for honest bots, and too many for opportunists, gangs, and bandits. It’s a setting rife for conflict and struggle, and the sort of place a cobbled together crew of misfits can find enough work to keep afloat.

Steamworld Heist follows the smuggler crew of captain Piper Faraday, drifting through space looking for work and resources enough to keep flying. Over the course of her smuggling years, Piper has developed a reputation with the locals, who view her band as pirates, which comes back to bite her when a group of erratic bandits known as the Scrappers manage to catch her off-guard and scrap most of her crew.

[Read the remainder on the Escapist.]