One of my favorite experiences in any game is experiencing the staccato rhythm of Pikachu’s crouch-walk in any Super Smash Bros. When I started writing about games at a professional capacity, I wanted to focus on narrative and ludonarrative aspects. I leaned heavily on the fiction and narrative side of game design because that was…
In one way, I am a powergaming weasel, in another, I am an indulgent thespian.
There’s something terribly misleading about a full health bar.
For the games that have shone their lights on my life in 2016.
Which one is clearer? A, or B? A, or B?
Written for Ontolgical Geek, recreated with permission. Eagleland is something of an idyllic, suburban paradise. Small towns, beautifully kept grass and woodlands, tourist vistas, burger shops, and drugstores galore. Every town has a wonderful hotel, plenty of access to fee-free ATMs, and its own suite of strange characters and faces. For Ness and his friends, Eagleland is…
Life can sometimes feel like a puzzle, but not all pieces are shaped the same.
Games can comfort in a way other media often can’t, but it certainly isn’t the easiest road to walk.
There’s a challenge to designing a good challenge.
Mechanically and narratively, there are no single right answers.
Everything is political.
The tension flows out with the quiet exhales of breath.