Are relationships better for the struggles?
Somehow, I return to the five or so play experiences I can pick up, loop a few times, and then put down.
It feels like there’s a strict script one must follow: Games must be played to arbitrary standards.
Clients sit and talk to me about their lives, and I make mild observations or comments as I see fit. Amidst our chatter, I mix drinks.
It’s all glitzy neon and flashing lights, and Kiryu is punching a man half to death in an alley.
The peace will never last.
As much as games are a silly entertainment, they’re also bigger than that.
I love guns. I do not like guns. They are fascinating. They are terrible.
Written for Haywire Magazine. I don’t really know what I’m doing. Subnautica isn’t a game about anything in particular. At least, not for me. It has crafting mechanics, certainly, and a narrative, but what really calls to me are its depths. The cool, crushing, oxygen-squeezing uncertainties of the unknown deeps and caverns call to me…
It’s meant to give the player a reason to enjoy the experience, unburdened by too much expectation.
Written for Haywire Magazine. This was a tough year. A year that brought a lot of political struggle, a lot of social outcry, a great deal of exhaustion, and not a lot of positivity to show for it. It was a year in which a lot of people fought hard for every single victory. It…
Life is painfully complex.