Games can comfort in a way other media often can’t, but it certainly isn’t the easiest road to walk.
There’s a challenge to designing a good challenge.
Mechanically and narratively, there are no single right answers.
Everything is political.
Overflowing, dense, humanistic, isolating, personable, alien, difficult to navigate, and is the closest thing to a siren that I’ll ever encounter in my life.
The tension flows out with the quiet exhales of breath.
There’s more to “home” than health restoration.
Not all skills transfer quite so cleanly.
Quiet comfort to be found in the nostalgic.
Anger is exhausting.
It’s good to admit to our biases.
I wish I could make an eternal sandbox for these kids.