One of my favorite experiences in any game is experiencing the staccato rhythm of Pikachu’s crouch-walk in any Super Smash Bros. When I started writing about games at a professional capacity, I wanted to focus on narrative and ludonarrative aspects. I leaned heavily on the fiction and narrative side of game design because that was…
Elements of imperfection are as much a part of a relationship as the parts that work flawlessly.
One melon, one conversation, and one favor at a time.
Games train us to chase the next goal, but some days merit an afternoon nap.