There is a gulf between understanding what a videogame is meant to evoke in its players, and intuiting what a player experience is like. The former is something that can be read in nearly any Wikipedia article; the latter is difficult to experience without having first-hand play time and knowledge in games.
Written for the Escapist Magazine. Recreated with permission. Humanity is out there, left alone, drifting in space. Event has left me feeling that way, with my gloved palm pressed against […]