Gentle terror balanced with great asymmetric competition.
Utterly bizarre, disarmingly fun, and a classic.
A discomforting and unstable sort of mentality that doesn’t lash out, but settles.
I was amazed. A single stray bullet, a bullet meant for me, had brutally executed him.
A tale of princesses, forests, moons, and heroes; a picturesque story full of potential, but left open, as though the ending is unwritten.
It comes together like a well-oiled machine, gear teeth threading seamlessly into the next.
Either run missions for the good of their city, or are left to rot quietly in their cells.
The only color comes from the gentle drifting of green and black from the opposite wall of the cell, whose giant display is simply a large, black eye.
Where the cracks show, they largely speak to the period more than they are flaws with the game itself.
It’s human nature to try and explore the world hands and face-first, often to great cost.
There’s a certain rhythm to life that people get used to, given enough time.
It’s a high concept that is worth exploring, but one that may be better explored elsewhere.