Written for Haywire Magazine. It seems like hardly three or four months can go by in gaming circles without the conversation about games writers playing poorly coming up, and despite the myriad of flaws with the belief that there is a definitively wrong way to play, I find myself circling back to that idea like…
The world had ended 210 years ago.
David Cage missed becoming a film director, but never let it alter his dream too much.
As the walls tighten, tensions soar, and pretty soon several will die—the situation feels inevitable.
I believe games should celebrate passivity a little more.
At various times in my life, I find myself alone in my car, with long stretches of road ahead and behind me.
In one way, I am a powergaming weasel, in another, I am an indulgent thespian.
There’s something terribly misleading about a full health bar.
Which one is clearer? A, or B? A, or B?
Games can comfort in a way other media often can’t, but it certainly isn’t the easiest road to walk.
Mechanically and narratively, there are no single right answers.
There’s more to “home” than health restoration.