Art Tickles – Hard Stop, Fresh Start
Written for Haywire Magazine. This was a tough year. A year that brought a lot of political struggle, a lot of social outcry, a great deal of exhaustion, and not […]
Column on Haywire covering game as artistic and narrative devices.
Written for Haywire Magazine. This was a tough year. A year that brought a lot of political struggle, a lot of social outcry, a great deal of exhaustion, and not […]
Written for Haywire Magazine. Being a freelance writer isn’t something I’m particularly proud of. It’s not difficult work to get into, but it is hard to do well and to […]
Written for Haywire Magazine. It seems like hardly three or four months can go by in gaming circles without the conversation about games writers playing poorly coming up, and despite […]
Written for Haywire Magazine. The world ended 210 years ago. Tensions between the world powers in the early 2000s had reached a fever pitch, and the World of Tomorrow was […]
Written for Haywire Magazine. I genuinely and firmly believe that David Cage missed his dream of becoming a film director. With his studio Quantic Dream, he has seemingly spent as […]
Written for Haywire Magazine. As the walls tighten, tensions soar, and pretty soon several will die—the situation feels inevitable. PlayerUnknown’s Battlegrounds (henceforth PlUnkBat) is a game about both physical and […]
Written for Haywire Magazine. I enjoy the falling action as much as I enjoy the climax. No matter how huge the set pieces or dramatic the final battle, I’ll always […]
Written for Haywire Magazine. At various times in my life, I find myself alone in my car, with long expanses of road ahead of and behind me. Many of these […]
Written for Haywire Magazine. Regardless of what game I am playing, I am a coin teetering on its edge. If it topples one way, I am a powergaming weasel, buried […]
Written for Haywire Magazine. There’s something terribly misleading about a full health bar. Particularly following a hard fight, a long exercise in futility and frustration, followed by a frantic escape […]