It All Comes Down
(Note: This article contains significant spoilers for the freeware visual novel Doki Doki Literature Club. Those hoping to avoid spoilers should play the game prior to reading. Content Warning: Mental […]
Thoughts, ramblings, and mental meanderings.
(Note: This article contains significant spoilers for the freeware visual novel Doki Doki Literature Club. Those hoping to avoid spoilers should play the game prior to reading. Content Warning: Mental […]
When I was younger, I spent a lot of time feeling bad about myself. It wasn’t anything terribly traumatic, but a likely common story for the nerdier folks going through […]
The grass sways in the wind, the sea reaches up to the cliffs, spraying ocean into the air before calming once again into itself. Seafaring birds drift in the distance, […]
When I first started playing and writing about games, it was a different time. Advertisements were built on the backs of the grunge-fantasy vibe of metal bands. Or they wrapped […]
One of my favorite experiences in any game is experiencing the staccato rhythm of Pikachu’s crouch-walk in any Super Smash Bros. When I started writing about games at a professional […]
There is nothing gentle about heavy snowfall. It spills out of the sky like a breach in a dam, blanketing vision ahead to anything but the most vague shapes, the […]
Life is a little bit transient. Every moment we live today is one that will be replaced by a similar one tomorrow. The next day brings new horizons, and with […]
It’s noisy and uncomfortable, mechanical and pseudo-colloquial, both familiar and alien. Five o’clock shadow, short and well-managed hair, but something about the eyes is as off-putting as the voice. The […]
Sometimes life feels like a puzzle to me. A series of small thoughts, shapes, and configurations that are shaped more or less like the pieces of other people’s lives and […]
I typically loathe difficult games. In part because designing challenges is difficult. Technology being what it is, computers can’t match a hand-tailored stage design or a human’s variations in play. […]