Written for Haywire Magazine. Weather in The Zone of Exclusion doesn’t behave the same way it does everywhere else. Sometimes a furious energy storm sweeps through the sky, shaking the […]
Games are a great many things, and for both mundane and complex reasons, they are difficult to write about.
There is a gulf between understanding what a videogame is meant to evoke in its players, and intuiting what a player experience is like. The former is something that can be read in nearly any Wikipedia article; the latter is difficult to experience without having first-hand play time and knowledge in games.