Written for the Escapist Magazine, recreated in-part with permission.
There is something inherently oppressive about space. The cold, vast emptiness is entirely devoid of life. It has no air, little heat, no pressure, and no gravity; a void that seeks to destroy any living thing that happens to get caught in it unequipped. Space is a deathtrap, frigid and infinite, and it will kill you.
This is the first lesson I learned from Galak-Z: The Interdimensional. More space shooter than roguelike, Galak-Z pits the player in the role of a pilot named A-tak, who managed to grab a fighter jet following a catastrophic battle with an imperial alien race. With the help of an officer named Beam, A-tak must fly his ship to safety amidst the space bugs and imperial soldiers scouring the wreckage for survivors.