Written for the Escapist Magazine, recreated in-part with permission.
I’ve never been very good at strategy games. While the rest of the warring world shored their defenses, gathered their units, and marched to combat, I lingered in the background, muttering ceaselessly to my war advisers about how annoying it was that there was a part of the map still blotted by the unknown. The little patch of black that represents the fog of war was my true enemy, and the rest of the nations were just distractions, my real goal was the unknown.
I was more of an explorer than a combatant, and found the joy of exploration was my true calling. So when I sat down with Renowned Explorers: International Society, I found something of a home for myself in the spiraling of the compass and parchment maps of lands unknown. Nestled somewhere between turn-based strategy game and RPG, Renowned Explorers: International Society is a game about assembling a small squad of explorers, and pitching out into the great unknown to discover great secrets, and greater renown.